(:nosections:)
Calculate Quickly Based On The Throw | |
When I hear the "up" call I try to spot the disc, briefly and without giving up any more ground. I need to ascertain if it has truly gone up, and if it is intended for the player I am now chasing. If both of these things are true, then I try to make some quick calculations based on what type of throw has been made.
Also, as I am running through this situation I am aware, or try to be, of where any help could be coming from. Likely: nowhere, since we were in the back of the stack. However, if my player's in cut was "in" enough, I will have some support deep. I think you have a better chance to make the play or have them miss it if they are less athletic. If they are more athletic, I would probably force more under and try to block the away cut. I don't think the force matters too much, except where you might look as the "up" call happens as it will limit the some throwers options. | |