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A Basic Checklist | |
Sub-calling is probably the least rewarding aspect of Ultimate. Not only will you rarely be recognized for good sub-calling, but instead sub-calling is the easiest thing for many people to blame for problems on the field. Additionally, problems (real or perceived) with playing time and sub-calling are often the number one issue affecting team dynamics and player satisfaction. In my experience, the easiest way to avoid issues with subcalling is to have a plan ahead of time and to communicate as best as possible to individuals where their role fits into that plan. A good plan can then be passed along to someone else who needs to fill in for sub-calling in a pinch (like losing your voice in a freak scenario). Here's a basic checklist of questions you can answer when devising your plan:
Obviously, there are a number of different questions you can ask yourself about your team and its players. The important part is that you are creating an accurate assessment of your players and how they fit together in various different situations, so you can create a subbing structure around that and communicate it to the team. Subbing structures don't need to be super sophisticated, but having guidelines on how to choose players for each line will greatly speed up the process for your subcallers, enable them to call better lines under time pressure, and allow players to better expect when they are likely to go in or remain on the sideline. | |
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